The third-person cat adventure game Stray is set in the ominous, dimly lighted streets of a dying cybercity and its seedy underbelly. You can explore the area from top to bottom, stand your ground against unforeseen dangers, and unravel the mysteries of this unwelcoming location populated by curious droids and perilous monsters.
A stray cat that is lost, alone, and cut off from its family must solve an old mystery in order to leave a long-forgotten city.
Here, you can playfully interact with the surroundings while viewing the world through a cat’s eyes. Be as sneaky, nimble, silly, and occasionally as irritating as you can around the unusual denizens of this enigmatic environment.
The cat makes friends with B12, a diminutive flying drone, along the journey. The two must escape together with the aid of their new friend.
The accomplishment and trophy names in the game are complete groaners. For instance, an achievement with the name “Al-Cat-Traz” appears when your unidentified cat accidentally gets caught at some time.
The lack of conversation in Stray’s opening sequence hints that gamers can expect a solitary journey in which you and your dedicated “meow” button wander a lifeless landscape. Thankfully, the setting of the game changes, and you ultimately land in a realm with its own language and social customs.
The developers highly focussed on the real-life reactions the cat could express given a certain situation. The fur, the gentle pats on someone’s leg, and the glossy shine in your cat’s eyes when it looks right into the camera are all sure signs that this game was created by cat people for cat enthusiasts.
Since you’re able to avoid some of the deadly monsters that are there between the environment’s outposts, your arrival signals to everyone that there might be a way out of this dark, underground realm. As you progress in the game, people will increasingly ask you for assistance. Being a cat allows you to enter spaces that other creatures cannot, therefore you are frequently requested to skulk around looking for misplaced objects or to sometimes look around you to solve riddles like cracking safe codes.
You can ignore any such requests in the game if you want, and you could also ignore your to-do list. A newly found town is yours to explore however you choose. Climb up shelves, and knock mugs and platters over. The game encourages you to relax if you find a cushion on the ground that appears to be cosy by giving you a button prompt. There is no health to regain and no status ailments to reverse. It’s just a great napping time, and the background music and camera angle have been modified to match.
With no restrictions like a health meter, timers, or ammo, Stray lets you explore its communities at your own pace while they are loaded with puzzles (two big towns and one little one). Despite having few occupants, these communities have a beautiful sense of habitation.
This is a fairly contemporary 3D game because it necessitates the use of a mouse or joystick to control a camera and gaze about for solutions to puzzles and precarious passages. You won’t progress in this game without paying close attention to your surroundings, but again, with no timers and no monsters prowling the towns, this is probably the most forgiving way you’ll find for a gaming newbie to experiment with a 3D camera system.
The game has some extremely clever puzzles, but it’s not really “tough.” Although this game’s setting and cat-specific mechanics offer seven hours of original adventuring, they also have a lot of unrealized potential.
Rare occasions when gracefully leaping from one surface to another is prevented because a certain jump is either illogically unattainable or necessitates an odd camera angle to be seen