Since Tom Clancy’s Rainbow Six: Shadow Vanguard, Rainbow Six Mobile is the first mobile game in the series to be developed by Ubisoft Montreal. It will be the eighteenth Tom Clancy’s Rainbow Six game, a free-to-play tactical shooter, and it will be available sometime in 2022.
It is not a direct adaptation of Tom Clancy’s Rainbow Six Siege but is significantly influenced by it and will have elements from the entire franchise. The game stresses player cooperation and environmental damage, similar to Siege.
Tom Clancy’s Rainbow Six Mobile offers similar gameplay mechanics as Tom Clancy’s Rainbow Six Siege. Attackers and Defenders compete in 5v5 matches, and each player is given just one life per round. A number of Operators that have appeared in previous games in the franchise are available to players. Each speciality may only have one Operator selected from it per round, and the Operator cannot be changed until the round is over. Each Operator comes equipped with a variety of unique tools, skills, and weaponry. These features place a focus on teamwork whether preparing for assaults or setting up defences.
There are two game modes available in the game right now: Secure Area and Bomb. Each mode’s gameplay is comparable to that of its counterpart in Siege. Future updates will provide more game modes. Matches are played in 5v5 configurations and only last one round. Additionally, the game will occasionally have brief occasions with unique playing modes.
The target area has been rigged with two bombs. The Attackers must attempt to activate the defuser on one of the devices. The player who agrees to carry the defuser at the beginning of each round does so. The Operator who gives the defuser the highest priority will receive it if it has not been picked up by the end of the planning phase. Until the holder is eliminated, no teammates may pick up the defuser; only then can it be dropped.
The device will take some time to detonate after being put by the defuser. If one of the two bombs can be neutralised, or if the other team is eliminated, the attackers will win the round. The Defuser must either be turned off or prevented from being triggered by the Attackers by the Defenders. In order to win, the Defenders must either eliminate the Attackers before they can plant the defuser or destroy it after it has been planted.
Attackers must find the room containing the biohazard container and remain there for 10 seconds straight. Defenders must maintain a presence inside the room to prevent this from happening. When the Attackers begin to secure the territory, all Defenders will be informed. If a Defender walks into the room, the timer will halt and become contested. The round will continue if the objective is still being contested when the timer for the round expires. Until neither side is present in the goal room, overtime is continued.If the Attackers take control of the space, the round-timer runs out, or every member of a team is eliminated, the game is over.
There are two known maps in the game right now: Bank and Border. In order to make them more suitable for mobile platforms, both maps were considerably changed after being immediately imported from Siege.
Weapons and Tools
While modified for mobile gameplay, weapons function similarly to their Siege version. Each Operator starts out with access to the main weapon, a backup weapon, a gadget, and a special skill. Each weapon and gadget is exclusive to a certain Operator and is acquired through progressing with that Operator. The usage of weapon attachments allows for the customization of weapon performance.